|
Ninjaforce
Megademo
La
Demo Ki Tue Part III
Just about
when many believed the GS demo scene had dried out completely, Ninjaforce
returned with one of the biggest productions ever. The Ninjaforce
Megademo was released in the beginning of 1995, being the result
of two years of ongoing hacking, coding, composing and pixeling.
Interestingly
enough, the Ninjaforce Megademo has become something of a benchmark
for modern Apple IIGS emulators. Due to its complex, timed effects
which push the GS to its physical limits it is extremely difficult
to emulate. We have yet to see an emulator which runs it 100% perfect!
Doede Boomsma,
editor of the Dutch Apple IIGS newsletter "Dark Castle Magazine",
did an interview with us on the making of the Ninjaforce Megademo,
which you can find here...
|
|
|
|
|
The
Intro
A demo needs to impress people. Better start right
at the beginning with an effect that isn't really possible: Full-screen
3D logos, with an animated star scroller in the background. Former
FTA graphician Olivier Bailly-Maitre was literally dropping his
jaw!
|
|
|
|
»
Probably the best GS demo yet. « Ian
Brumby
|
|
|
|
|
The
Loader
Ultra-fast
track loaders are cool. Track loaders with animations are even
cooler!
Btw, don't
forget to take a look at the disk based demo. The "big blue
speaking head" was just too much fun for us to do to be ignored!
|
|
|
|
»
The Megademo was a great piece of work.
You guys did a great job! « Geoff
Weiss
|
|
|
|
|
Main
Menu
The main menu features music by Jester, a famous Amiga
module musician. To play his tune, we wanted to use Brian C. Bening's
Shellplay. It runs only under GS/OS, so GS/OS was emulated!
|
|
|
|
»
This is one piece of software that I am going to
blow the Mac people (...) when I attend the next
meeting in the local AUG! «
Willie Yeo
|
|
|
|
|
The
BBS Demo
Featuring
three dependently (!) bouncing spheres at the top of the screen,
a bouncing window with lots of BBS info, an ultra-smooth 640 pixel
sine-scroller and 32k scrolltext, the BBS Demo could very well be
a demo on its own!
|
|
|
|
»
An excellent production! Its got me thinking
of doing another demo... «
Brian Ballwebber
|
|
|
|
|
Vaultage
The first real dungeon the Apple IIGS was walking through.
A couple of weeks before Jesse Blue started coding the engine, id
Software had claimed that the GS did not have the power for this
kind of 3D animation.
Well, here we are, id!
|
|
|
|
»
Great music, awesome graphics.
Cool stuff! «David
J. Roberts
|
|
|
|
|
Dotland
Probably the most popular part of the entire demo. Precise timing
to the excellent music and a perfect design make this demo unforgetable,
even to PC users!
Download Dreamer's
incredible Dotland tune! (Requires a MOD player for playback.)
|
|
|
|
»
Just want to comment that this is one of the
best demos
ever
for the IIGS. «
Frank
M. Lin
|
|
|
|
|
The
Credits
The
part we did first was the last one! It features a 30 fps fullscreen
scroller in front of a background picture. Technically difficult and
so far unrivalled. |
|
|
|